

also this image shows better the differences.Īlso since you liked the skin work i made, this was just only half of my work, i also have made some magic things with AC3 himself with my skins works thanks by founding Umod and a EPSXE plugin called Next3D, if you are interresed i can even talk about it. the model aside of the texture i have made some vertex tweaks with "some methods", which you can notice by EC originaly his fuselage section it´s more curvy than F/A-18I, due by because EC-17U it´s somewhat based of YF-17 Cobra(F/A-18 first prototype). Well i gonna get a little long on this post, but considering the tutorial lengths i think it don´t mind.Ībout the EC-17U model i have worked, yeah, the idea have came when i was everyday looking into the AC3 models, i have used the PAL Press-Kit pictures(that ones which you have posted long time ago) from the "Beta" and the Ridge Racer Type 4 teaser(that video you have also posted along about Expo City Beta/Alpha) as references for making it. Wow, i was checking ZFX everyday for seeing future news about it, then those days i decided to check out and i have been suprised to see you have seen my EC-17U Model/Skin modification on my twitter during i was making the 5-view showcase of AC3 models, i just have to say, wow i very suprised to be noticed even with long time ago not talking here. (image embeds removed due to Imgur's recent ToS changes about inactive photos) Also thanks for extracting the AC3 models, my dream of seeing those models from 360º view become a reality thanks to you.Thank you for your kind words! I’m glad you enjoy the articles and feedback like yours really keeps me going (I read your comment on USEA Today as well)!

That´s all i have to say for now, also keep going on continue this thread and with the updates about the models, it´s hard to find someone with such dedication and knowledge on decompressing PSX models. WRL (even for me, a noob when it comes to hex and various types of coding).
#Ace combat 7 tokyo gameshow 2016 how to
also it´s interesting to read the posts about how to decompress the models, how the PSX VRAM works, and how to fix UV maps and converting the VRAM models into a readable format like. I really liked to see that it´s possible to get access to these models, and i have been looking the models on your tool which DragonSpike released on USEAtoday. RythusOmega hat geschrieben:Hello Krishty, i was looking this thread every day, and im glad to see someone dedicating time to decompressing the PSX era models of Ace Combat.

Also thanks for extracting the AC3 models, my dream of seeing those models from 360º view become a reality thanks to you. Including the AC3 models that come with Lean´s Viewer build, i see you managed to get the AC2 ones too (the Axel Bay, Comona and Anchorhead map screenshots), and i would like to know about it, how far you manage to extract the polygons of the maps, and if you already manage to extract the aircraft models? That´s all i have to say for now, also keep going on continue this thread and with the updates about the models, it´s hard to find someone with such dedication and knowledge on decompressing PSX models.

Hello Krishty, i was looking this thread every day, and im glad to see someone dedicating time to decompressing the PSX era models of Ace Combat.
